Tag: Recent Funding

XYZ Reality secures £5M to bring a hologram headset to the construction industry

Augmented reality technology did not, it turns out, light the touch paper on a booming new industry. What we got instead were a few cute applications on smartphones and devices like Microsoft’s HoloLens, which has seen pretty limited success. Where AR has proved that it may have a future is…

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Zumper raises $60M to double down on tech to grow its apartment rentals platform

The apartment rental market in the US will be worth $174.1 billion this year, and today a startup that’s built a platform to help it along by connecting renters with rentals is announcing a round of funding to fuel its growth. Zumper, which provides listings of available rental properties and…

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Coursedog lands $4.2 million to make class scheduling smarter

Two years ago, dormmates Justin Wenig and Nicholas Diao struggled to get into a popular computer science class at Columbia University . The duo eventually got into that class, but after the initial frustration around class scheduling, they decided “it was an obvious problem for a computer to solve.” Wenig…

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TFLiving, with $4.8M in seed funding, wants to be the Uber for amenities

TFLiving, looking to bring amenities to residential and commercial spaces, has today announced the close of a $4.8 million seed financing led by Camber Creek. Courtside Ventures, and other strategic investors, also participated in the round. TFLiving uses technology to connect service providers, like massage therapists, yoga instructors and dog…

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New funding round values catering marketplace Hungry at $100M+

Hungry, a catering marketplace that connects businesses with independent chefs, announced this week that it has raised $20 million in Series B funding. Hungry tells me that the funding valued the company at more than $100 million (pre-money). The investors were also pretty impressive: The round was led by Evolution VC…

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Horizon raises another $5M to put virtual items on the blockchain and launch its first game

If a player picks up an item in an online video game, who owns that item? The player, or the company that made the game? In most cases, the answer is probably closer to the latter. The item may be in the player’s digital inventory, but the company can take…

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