‘We go to great lengths to record real sounds’ — Battlefield 6 team reveals they shot up cars and destroyed shipping containers to capture authentic audio
- The Battlefield 6 audio team dropped cars from cranes, fired real-world weapons, and more to capture the perfect sounds
- Senior technical sound designer Goncalo Tavares revealed the team will “go to great lengths to record real sounds”
- Audio in the game “comes from a real-life context first,” he said
The Battlefield 6 audio team has revealed that they destroyed cars, walls, shipping containers, and more in their quest to capture the perfect sound.
In a new interview with TechRadar Gaming, senior technical sound designer Goncalo Tavares explained that every audio clip in the game “comes from a real-life context first.”
“We go to great lengths to record real sounds, because it’s easier to record reality than to try and replicate reality,” he said. “We’ve been accompany, for example, the Swedish military on some of their exercises, recording for reference.”
Article continues below
From crumbling buildings to exploding vehicles, Battlefield 6 features plenty of destruction, which requires its own sound profile — some of which the developers recreated in the real-world.
“We tried a bunch of experimental techniques on those recordings,” said Tavares.
“We did things like put microphones under the ground to see how it would sound through the floor vibrations, putting microphones inside buildings to hear how it would sound obstructed through a couple layers of walls. And probably my favorite, even though it cost me one recorder, was that I attached the microphone to a shipping container that we dropped and filmed in slow motion.”

Tavares also brought up another incident where the team “were recording bullet impacts” by shooting the side of a car and accidentally hit “at least one of the recorders.” Luckily, he says it turns out “the last sound of a recorder is pretty cool.”
Sign up for breaking news, reviews, opinion, top tech deals, and more.
Similarly, senior audio director Mari Saastamoinen Minto recalled the team building “brick walls to knock them down and dropping cars” equipped with a microphone (a microphone that Tavares quickly specified “did not last”).
Lots of weapons were recorded too, though senior audio director David Jegutidse explained that in instances where it would be “really hard” to record something (he gave “large projectiles like tank shells or artillery shells or rockets” as examples), the team relied on paid sound libraries.
Follow TechRadar on Google News and add us as a preferred source to get our expert news, reviews, and opinion in your feeds. Make sure to click the Follow button!
And of course you can also follow TechRadar on TikTok for news, reviews, unboxings in video form, and get regular updates from us on WhatsApp too.
The Battlefield 6 audio team dropped cars from cranes, fired real-world weapons, and more to capture the perfect sounds Senior technical sound designer Goncalo Tavares revealed the team will “go to great lengths to record real sounds” Audio in the game “comes from a real-life context first,” he said The…
Recent Posts
- Amazon develops a warehouse robot workers can speak to
- This App Makes Google TV Actually Usable
- Google Wallet ID passes will be available in select EU states this summer
- Shokz upgraded its open earbuds with better sound and a lighter design
- Shokz says its clip-on OpenDots 2 earbuds focus on improved volume and bass
Archives
- June 2026
- May 2026
- April 2026
- March 2026
- February 2026
- January 2026
- December 2025
- November 2025
- October 2025
- September 2025
- August 2025
- July 2025
- June 2025
- May 2025
- April 2025
- March 2025
- February 2025
- January 2025
- December 2024
- November 2024
- October 2024
- September 2024
- August 2024
- July 2024
- June 2024
- May 2024
- April 2024
- March 2024
- February 2024
- January 2024
- December 2023
- November 2023
- October 2023
- September 2023
- August 2023
- July 2023
- June 2023