Onimusha: Way of the Sword might be a more forgiving kind of samurai epic
Capcom’s Onimusha series has been on a long hiatus. Combining Resident Evil-style rendered backgrounds with more agile characters, adding in demons, magic and a feudal Japan setting, the series span multiple sequels — and consoles — til the fourth entry in 2006.
Roughly two decades (and console eras) later, Capcom has returned to the series, even getting the definitive samurai actor, Tom Cruise Mifune Toshiro, to play the hero, the legendary swordsman Miyamoto Musashi. At Gamescom, the company is now demoing an early slice of Way of the Sword, which covers most (but not all) of the game shown at SGF 2025 just a few months ago.
It’s an interesting time to return to the samurai-meets-demonic-threat universe of Onimusha, following a sudden boom in games tapping into feudal Japan. Most recently, the latest Assassin’s Creed was set there, while, Sony’s upcoming Ghost of Yotei (not to mention its predecessor) both tap bushido and swordplay in historical Japan.
While I played through the demo, I made a lot of mental comparisons to Sekiro – a game that’s now several years old and still unbeaten by me. Onimusha draws together similar themes of demon forces run amok, but has a more forgiving approach. Gameplay centers around blocks and parries, plus weak and strong attacks, all while pulling in orbs dropped by dying enemies that act as the game’s currency. (Health orbs are also dropped by certain foes.)
The Oni gauntlet that absorbs these souls can also be used to see invisible demons and unlock areas that are spiritually blocked. It’ll also act like a sort-of demonic movie projector, showing what happened during the demon invasion in the area.
Early enemies were predictably sluggish demon swordsmen and archers, getting me back up to speed with how Onimusha fights play out. Even if it predictably looks lightyears ahead of its predecessors, Way of the Sword doesn’t reinvent how you cut up these demon hordes.
In comparison to other action games, guarding seems very forgiving. You can hold the guard button down, and it’ll block basic projectiles and melee attacks from all directions I spent some time leaning into exhausting stamina gauges, timing parries for one-hit Issen critical attack and batting away arrows back where they came from.
Don’t get me wrong, it’s satisfying and fun, but I’m itching to see how the series will build on what’s pretty basic attack flow. Musashi had acccess to a dual-short sword special attack, Two Celestials, that barrages the enemy with attacks and tops up his health levels.
This suggests more special attacks and magical flourishes should open up later in the game. The preview during SGF 2025 also showed ways to utilize the environment for defensive attacks, holding up wooden boards to block arrows, for instance, although that didn’t trigger during my playthrough.
The highlight of the demo was a confrontation with Musashi’s rival, Ganryu Sasaki. He’s great villain fodder — and has also been somehow gifted his own Oni gauntlet. The duel was the only time I felt under threat during the demo, and even then, I didn’t die once. There’s enough of a health meter to test yourself against Sasaki’s lavish sword attacks and lunges. Once you wear down more powerful enemies, you can make a single, concentrated attack to either glean more orbs from them or hit for heavy-duty damage.
The early taste of Way of the Sword is a fun, easy romp, so I’m curious to see how Capcom evolves the formula of Onimusha — and where the true challenges might lie.
Onimusha: Way of the Sword is set to be released in 2026 on PS5, Xbox Series S|X, and PC.
This article originally appeared on Engadget at https://www.engadget.com/gaming/onimusha-way-of-the-sword-might-be-a-more-forgiving-kind-of-samurai-epic-110020221.html?src=rss
Capcom’s Onimusha series has been on a long hiatus. Combining Resident Evil-style rendered backgrounds with more agile characters, adding in demons, magic and a feudal Japan setting, the series span multiple sequels — and consoles — til the fourth entry in 2006. Roughly two decades (and console eras) later, Capcom…
Recent Posts
- NordVPN Coupons and Deals: 77% Off in June 2026
- You don’t need to spend a fortune on good audio — these 20 headphones under AU$100 have hundreds of 5-star user reviews
- Nintendo confirms it will sell a new Switch 2 with replaceable battery in the EU
- Apple begins requiring age verification for App Store use in Texas
- The co-creator of Scavengers Reign is working on a new show for Netflix
Archives
- June 2026
- May 2026
- April 2026
- March 2026
- February 2026
- January 2026
- December 2025
- November 2025
- October 2025
- September 2025
- August 2025
- July 2025
- June 2025
- May 2025
- April 2025
- March 2025
- February 2025
- January 2025
- December 2024
- November 2024
- October 2024
- September 2024
- August 2024
- July 2024
- June 2024
- May 2024
- April 2024
- March 2024
- February 2024
- January 2024
- December 2023
- November 2023
- October 2023
- September 2023
- August 2023
- July 2023
- June 2023