Battlefield 6 captures the ‘gritty, authentic, modern soldier experience’ according to its audio director
- Ripple Effect studio audio director Jeff Wilson has discussed the game’s “gritty” soundtrack
- “The campaign has the most amount of music in it because it’s thematic,” he said
- He also explained how the team weaved “musical flavour” into the multiplayer experience
Ripple Effect studio audio director Jeff Wilson has spoken on the creation of the Battlefield 6 soundtrack, which he says was intended to capture the “gritty, authentic, modern soldier experience”.
In a new interview with TechRadar Gaming, the veteran first-person shooter (FPS) developer talked about working on the three “big tentpole experiences” that underpin the game: the premium campaign and multiplayer offering, plus the free-to-play Redsec battle royale mode.
“The campaign has the most amount of music in it because it’s thematic, it’s where we’re telling the stories of our characters,” he said. “When we move into multiplayer, we have to scale the music back quite a bit to reinforce the most important moments.”
Article continues below
Still, the team was careful to capture “the world setting” and add some “musical flavor” at the start of each match. Loading screen music helps with “setting the tone for the location, drawing you back to some of the story arcs and single player,” with subtle motifs and themes that “tie back” to some of the most memorable moments of the campaign.
Music is even more scaled back in Redsec, as Wilson says the team wants “to keep the soundscape open for sound effects and voiceover that are super important.”
“You want to be able to hear the enemy running up behind you, right?” he adds, but stresses the importance of “small musical stingers” in key moments.
Although distinct, all music in the game is unified in that it’s intended to convey the fantasy of a “gritty, authentic, modern soldier experience.”
Sign up for breaking news, reviews, opinion, top tech deals, and more.
“That was the initial creative direction laid out by Thomas Anderson, who’s the creative director on Battlefield. Embracing that was key for everything.”
“It’s different for each game. Battlefield 1 was nostalgic, right? This game is not. We had to find what our version of heroism is; we’re talking about grounded and authentic.”
Battlefield 6 is available now for PlayStation 5, Xbox Series X and Series S, and PC.
Follow TechRadar on Google News and add us as a preferred source to get our expert news, reviews, and opinion in your feeds. Make sure to click the Follow button!
And of course you can also follow TechRadar on TikTok for news, reviews, unboxings in video form, and get regular updates from us on WhatsApp too.
Ripple Effect studio audio director Jeff Wilson has discussed the game’s “gritty” soundtrack “The campaign has the most amount of music in it because it’s thematic,” he said He also explained how the team weaved “musical flavour” into the multiplayer experience Ripple Effect studio audio director Jeff Wilson has spoken…
Recent Posts
Archives
- June 2026
- May 2026
- April 2026
- March 2026
- February 2026
- January 2026
- December 2025
- November 2025
- October 2025
- September 2025
- August 2025
- July 2025
- June 2025
- May 2025
- April 2025
- March 2025
- February 2025
- January 2025
- December 2024
- November 2024
- October 2024
- September 2024
- August 2024
- July 2024
- June 2024
- May 2024
- April 2024
- March 2024
- February 2024
- January 2024
- December 2023
- November 2023
- October 2023
- September 2023
- August 2023
- July 2023
- June 2023