Tag: venture capital
Boston’s year jump starts as two local startups raise $520M in two rounds
Hello and welcome back to our regular morning look at private companies, public markets and the gray space in between. Late last week two Boston-based companies raised big rounds. The size of the two investments — each over the $100 million mark — and their rapid succession made them stand…
Read MoreThe six strategic stages of seed fundraising in 2020
With so many new investors, the old seed fundraise playbook needs a rewrite Danny Crichton 8 hours Seed fundraising is rarely easy, but it certainly used to be a lot less complicated than it is today. In a simpler world, a seed investor (or maybe two) would lead a round,…
Read MoreBig meditation money, new VC funds, and how do you value Airbnb?
Hello and welcome back to Equity, TechCrunch’s venture capital-focused podcast, where we unpack the numbers behind the headlines. After having a good time with NEA’s Rick Yang last week, we thought we’d bring on another venture capitalist. So this week Danny and I had Elliott Robinson from Bessemer swing over for…
Read MoreWhere top VCs are investing in construction robotics
Venture capital has been flooding the various subverticals under the robotics umbrella in recent years, and the construction space is one of the largest beneficiaries. Last November, we surveyed 13 of the top robotics-focused VCs to find out which areas of robotics are exciting them most going into 2020. One…
Read MorePortfolio bloat: what’s happening to thousands of startups going nowhere fast
Earlier this week, much was made of the e-commerce business Brandless deciding to shutter its doors. Industry observers found its fate particularly interesting, given that Brandless was only a few years old and had raised substantial funding, including $100 million from the SoftBank Vision Fund alone. Still, Brandless is far…
Read MoreWill Apple, Facebook or Microsoft be the future of augmented reality?
Tim Merel Contributor More posts by this contributor VR/AR startup valuations reach $45 billion (on paper) Despite short-term questions, games software/hardware to top $200 billion by 2023 Apple is seen by some as critical to the future of augmented reality, despite limited traction for ARKit so far and its absence…
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