Tag: Roblox

Recap: Roblox, SuperAwesome and Fingerprint execs discuss kids’ media

Consumption of all types of kids-focused digital media has soared with a large portion of the world’s children home from school right now. At all times of day, children are playing games, watching shows and using edtech tools — often in a social context with friends online.This only accelerates the…

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TechCrunch Live: Join execs from Roblox, SuperAwesome, and Fingerprint tomorrow at 11:15am PDT to discuss kids media

With large majorities of all children (70% in the U.S. and U.K.) staying home from school during the COVID-19 crisis, use of digital media properties popular with kids has soared. Screen time among kids in the U.S. is up 50% according to research by SuperAwesome. This adds momentum to a…

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Creative ways to host a virtual birthday party for kids

Social distancing requirements amid the COVID-19 pandemic may have canceled kids’ birthday parties, but parents are finding new ways to take the celebrations online. While video chat apps like Zoom, Google Hangouts or FaceTime are an option for gathering kids together in the virtual space, there’s still the challenge of…

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With kids and adults staying at home, are virtual worlds ready for primetime?

We’ve been diligently following the development of virtual worlds, also known as the “metaverse,” on TechCrunch. Hanging out within the virtual worlds of games has become more popular in recent years with the growth of platforms like Roblox and open-world games like Fortnite, but it still isn’t a mainstream way…

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GC’s Niko Bonatsos on Y Combinator, edtech and investing in the shadow of coronavirus

‘Assume that your budget and everything is going to get recut’ Danny Crichton 7 hours This week, Extra Crunch hosted a call with General Catalyst managing director Niko Bonatsos to discuss a number of startup topics, including what the novel coronavirus is doing to investing in the Valley, as well…

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The companies that will shape the upcoming multiverse era of social media

Throughout this series on the rise of multiverse virtual worlds, I have outlined the collision of gaming and social media into a new multiverse era of social media within virtual worlds due to technological and cultural changes. The result will be a healthier ecosystem of social media than what currently…

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