Tag: language|en-US

The makers of No Man’s Sky will simulate a whole planet for Light No Fire

UK indie studio Hello Games is building something that it's calling "more ambitious" than No Man's Sky. The studio's next game is Light No Fire, and it brings procedural generation to an entire planet on an incredibly detailed scale. Light No Fire is an open-world exploration and community-building game set…

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Sega is resurrecting its classics including Jet Set Radio, Crazy Taxi and Golden Axe

Sega promised a new era at The Game Awards, and it gave us five games to look forward to. Well, "new" is doing a lot of heavy lifting: The storied developer announced that fresh titles are coming based on Crazy Taxi, Jet Set Radio, Shinobi, Golden Axe and Streets of…

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Dragonyhm is the latest in a wave of new Game Boy RPGs

The Game Boy might be over 30 years old, but it remains one of the most beloved retro systems. Despite its age, there’s been a steady increase in indie releases, thanks in part to GB Studio — a drop-and-drag tool for making games and an influx of new retro-focused handhelds.…

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Fortnite aims at the survival-builder crown with its new Lego mode

Remember when Fortnite was just a battle royale game? After six years of storylines, concerts and even Olympic events, Fortnite has grown beyond its roots into a general catch-all social space. And Epic Games isn’t going back, expanding the Fortnite experience even further with three new modes announced at its…

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The Morning After: Google’s Gemini is the company’s answer to ChatGPT

Google officially introduced its most capable large language model to date, Gemini. CEO Sundar Pichai said it’s the first of “a new generation of AI models, inspired by the way people understand and interact with the world.” Of course, it’s all very complex, but Google’s multimillion-dollar investment in AI has…

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Realme’s GT5 Pro phone can unlock itself by reading your palm

When LG still made phones (sigh), at one point it tried to implement a “Hand ID” unlock gimmick on the G8 ThinQ, though in our experience, there was much room for improvement. For one, you’d have to turn on the screen first to toggle hand tracking. That was dumb. Fast…

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