Tag: gaming

Making money from games: the future of virtual economies

In Part 6 of our multiverse series, we discuss the business opportunities and compliance challenges of virtual economies Eric Peckham @epeckham / 11 hours Fictional portrayals of virtual worlds such as “Ready Player One” and “The Matrix” typically portray the physical and virtual worlds as distinct realms siloed from each…

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Multiverse virtual worlds will be healthier for society than our current social networks

In part 5 of our virtual worlds series: why this new future will heal fractures caused by today’s social media Eric Peckham @epeckham / 10 hours The basis of the classic James Bond film “Tomorrow Never Dies” is an evil media mogul who instigates war between the U.K. and China…

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Amazon is the latest to ditch GDC this year

GDC’s top sponsors continue to pull out of attending the San Francisco gaming conference. Today, Amazon announced it would no longer be sending employees to the event. In an update, the team shared that they would instead be hosting a “global online event” to share news that they had been…

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End Game, the startup behind Zombs Royale, raises $3M

End Game Interactive CEO Yang C. Liu has a refreshingly straightforward description of what he and his co-founder Luke Zbihlyj are up to: “We’re just building games. And to be honest, we don’t know what we’re doing.” Despite this self-proclaimed ignorance, End Game has just raised $3 million in seed…

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How much would you pay for the fabled Nintendo PlayStation prototype?

You have until March 6th to try and nab a working Nintendo PlayStation prototype — one of the rarest relics of lost gaming history — and it'll only cost you a few hundred thousand dollars. The current high bid for this retro prototype at auctio… Source

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If virtual worlds are so popular, why don’t we have them yet?

For technical and cultural reasons, the metaverse is about to go massively mainstream Eric Peckham @epeckham / 9 hours If virtual worlds are so enticing, why haven’t we already shifted to them as our online social hubs? The thought of virtual worlds for socializing evokes Second Life (launched in 2003),…

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