Tag: gaming

Pro tips from the team behind Kickstarter’s most funded app

A 10-step guide by the creators of memoryOS Alex Ruzh 19 hours Alex Ruzh Contributor Alex Ruzh is the CEO and co-founder of memoryOS, an edtech startup developing AI-powered gamified software teaching people how to remember anything. Here at memoryOS, we have a saying we repeat often: “Most of the…

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Epic Games acquires Sketchfab, a 3D model sharing platform

New York-based startup Sketchfab has been acquired by Epic Games, the company behind Fortnite and Unreal Engine. Sketchfab has been building a platform to upload, download, view, share, sell and buy 3D assets. Essentially, it is the leading repository for 3D files on the web. Epic Games isn’t disclosing the…

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The best laptops for gaming and schoolwork

There's never been a better time to be a PC gamer, especially when it comes to laptops. Gaming notebooks are lighter, more powerful and cheaper than ever before. They're particularly useful for students because their beefy hardware could be helpful for rendering video and doing any other schoolwork that would…

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Valve launches Steam Deck, a $400 PC gaming portable

A new challenger has emerged in the gaming hardware category. Game distribution giant Valve today announced the launch of Steam Deck, a $399 gaming portable designed to take PC games on the go. The handheld (which has echoes of several portable gaming rigs of years past) features a seven-inch screen…

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Play2Pay raises $13M to convert mobile user engagement into bill payment

The gamification of payments is not a new concept. A number of companies are attempting to combine gamification and payments in creative ways. And today, one such company, Play2Pay, has raised $13 million in a Series A round of funding. The Fort Lauderdale, Florida-based startup has a straightforward mission. It…

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Nigeria leads mobile app market growth in Africa as use of gaming apps surge 44% from Q1 2020

The pandemic’s effect on the global app market has not been hard to miss. In the first quarter and first half of this year, consumer spending in mobile apps hit new records at $32 billion and $64.9 billion, respectively. In Africa, it can be tough to call out exact numbers…

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