Tag: gaming

Blizzard says designing a StarCraft open-world shooter presents specific challenges in scale and perspective — ‘If you’re 10 feet tall and you’re wearing something that weighs 1,000 pounds, doors are a challenge’

StarCraft general manager says that approaching the concept of scale was one of the biggest challenges in switching to the shooter genre The shift from real-time strategy to an open world also introduced a huge change in perspective But one of the biggest individual challenges was simple The next StarCraft…

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‘No old code exists’: Tomb Raider: Legacy of Atlantis experience director confirms the ‘reimagining’ had to be built totally from the ground up on Unreal Engine 5 — but this meant Crystal Dynamics could add more tech upgrades

Tomb Raider: Legacy of Atlantis experience director Jeff Adams confirms “no old code exists” for the original 1996 game This meant Crystal Dynamics had to build the game from the ground up on Unreal Engine 5 Adams says the engine also allowed the studio to create its own custom tech…

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Valve Steam Frame review: Solid standalone VR that’s too little, too late

The Steam Frame is a pretty great standalone VR headset, it's just too bad it costs over $1,000. Source

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Will GTA 6’s Ultimate Edition be worth the extra cost? Here’s what it’ll come with

Many have paid the extra $20 for the GTA6 , but there's no rush to join them. Source

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Warlock: Dungeons & Dragons will have a smaller set of spells with multiple uses rather than a large variety to make ‘everything accessible on a controller,’ Invoke says

Warlock: Dungeons & Dragons has a smaller spell set, each with multiple uses, for controller accessibility Invoke studio head Dominic Guay says this also means the combat won’t slow down if there were a spell wheel He says there’s also a bit of “resource management” to spells, and players will…

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StarCraft general manager says the shift to open-world shooter came about because ‘Every time we drew a picture or every time we talked about’ the game ‘it was boots on the ground every time’

StarCraft is making a shift from the real-time strategy genre to the open-world shooter genre The development team realised during early discussions that “we weren’t talking about a game from above” According to StarCraft general manager Dan Hay, “it was boots on the ground every time” when the team was…

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