Tag: computing

Why every PC game needs a built-in benchmark tool

So, I’m a computer hardware journalist, and naturally I do a lot of benchmarking with PC games. That doesn’t mean that anything I’m about to say is completely about self-interest. All that said, I’ve been looking forward to Warhammer 40K: Space Marine II for a number of reasons. First, it…

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This AI can turn your mundane video into a special effects spectacular

Runway’s AI video creation and editing service has added the promised video-to-video revamp feature to its Gen-3 Alpha model platform. The video-to-video tool lets you submit a video and a text prompt to alter it. The changes can adjust the setting, performers, or other elements of the video to match…

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Microsoft plans to debloat Edge browser and take a leaf out of Google Chrome’s book when it comes to Settings

Microsoft is planning to streamline its Edge browser considerably when it comes to the configuration of the app. Windows Latest noticed that the official roadmap website for Microsoft 365 now has an update for Edge which informs us that the Settings for the browser are going to be revamped to…

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Copilot Wave 2 supercharges productivity with AI across all your Microsoft 365 apps

Microsoft added Copilot, its generative AI chatbot, to Microsoft 365 back in March last year, but now it’s launching what it’s calling ‘Wave 2’ of its AI-assisted boost to your productivity by revamping the whole way you work with Copilot, and adding some more AI features to the Microsoft 365…

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Meta Connect 2024: 5 things I want to see at the rumored Meta Quest 3S launch event

With Meta Connect 2024 just around the corner – September 25-26 – I’m sharing the five announcements I most want to see at the event, as well as explaining why I think they are (or aren’t in one entry’s case) likely to happen. Meta Connect is an annual Meta event…

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Flappy Bird reboot will never match the awfulness of the original and that’s a problem

Flappy Bird set the bar (or rather pipes, placed randomly) for mobile game simplicity. Between that and its bizarrely high level of difficulty, it created a devilish blend of game-playing compulsion I have rarely seen, before or since.  When indie developer Dong Nguyen launched it in 2014, it was almost…

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