Tag: computer graphics

3 methodologies for automated video game highlight detection and capture

Nathan Babcock Contributor Nathan Babcock is a computer scientist and freelance writer in Chicago and a co-founder of automated highlight detection startup Clip It. Benjamin Clingan Contributor Benjamin Clingan is a software developer specializing in Python back ends, finance, genetic neural networks and other machine learning strategies and a co-founder…

Read More

AI-driven audio cloning startup gives voice to Einstein chatbot

You’ll need to prick up your ears up for this slice of deepfakery emerging from the wacky world of synthesized media: A digital version of Albert Einstein — with a synthesized voice that’s been (re)created using AI voice cloning technology drawing on audio recordings of the famous scientist’s actual voice.…

Read More

Epic Games buys photogrammetry software maker Capturing Reality

Epic Games is quickly becoming a more dominant force in gaming infrastructure M&A after a string of recent purchases made to bulk up their Unreal Engine developer suite. Today, the company announced that they’ve brought on the team from photogrammetry studio Capturing Reality to help the company improve how it…

Read More

How China’s synthetic media startup Surreal nabs funding in 3 months

What if we no longer needed cameras to make videos and can instead generate them through a few lines of coding? Advances in machine learning are turning the idea into a reality. We’ve seen how deepfakes swap faces in family photos and turn one’s selfies into famous video clips. Now…

Read More

MIT aims to speed up robot movements to match robot thoughts using custom chips

MIT researchers are looking to address the significant gap between how quickly robots can process information (relatively slowly), and how fast they can move (very quickly thanks to modern hardware advances), and they’re using something called ‘robomorphic computing’ to do it. The method, designed by MIT Computer Science and Artificial…

Read More