Sony will give the PS5 Pro crisper graphics — by backporting FSR 4


Today, the $700 PlayStation 5 Pro can already produce crisper, sharper, smoother, and more stable graphics than a PS5, if you sit close enough to appreciate them. But starting in 2026, the company hopes to imbue games with a new AI upscaling formula that’ll make them even crisper, based on the AMD FSR 4 technique that’s now shipping with AMD’s new RX 9070 and RX 9070 XT graphics cards and appears to be competitive against Nvidia’s latest DLSS as well.
“Our target is to have something very similar to FSR 4’s upscaler available on PS5 Pro for 2026 titles as the next evolution of PSSR,” PlayStation lead architect Mark Cerny tells Digital Foundry.
Many new PS5 Pro games already use an AI upscaler called “PlayStation Spectral Super Resolution” on their AMD-based chips. PSSR can turn 720p images into 4K ones on the fly while adding extra particle effects, and we’ve been relatively impressed by its quality compared to, say, FSR 3.
But Sony and AMD’s relationship didn’t stop there — it turns out that the neural network that underpins AMD’s new FSR 4 upscaler was part of a collaboration with Sony, too, and Sony now plans to backport some of that work to its flagship PlayStation.
In December, Sony and AMD announced a multi-year collaboration called Project Amethyst, one that we’re now learning actually began back in 2023, and Cerny tells Digital Foundry that FSR 4 was the first fruit of those labors. “The neural network (and training recipe) in FSR 4’s upscaler are the first results of the Amethyst collaboration,” he says, calling it “a more advanced approach that can exceed the crispness of PSSR.”
For now, though, Cerny says it’s still encouraging developers to use PSSR, as it will take time to “reimplement” FSR 4’s upscaling network into the PS5 Pro and its games.
Cerny suggests that Sony will have “its own implementations” of each algorithm it develops with AMD from here on out. He also hints Project Amethyst may be about more than home consoles, though: “Now to be clear, this technology has uses beyond PlayStation, and it’s about supporting broad work in machine learning across a variety of devices – the biggest win is when developers can freely move their code from device to device,” he tells Digital Foundry.
You can watch Digital Foundry’s comparison of FSR 4, and its deep dive on PSSR, below.
Today, the $700 PlayStation 5 Pro can already produce crisper, sharper, smoother, and more stable graphics than a PS5, if you sit close enough to appreciate them. But starting in 2026, the company hopes to imbue games with a new AI upscaling formula that’ll make them even crisper, based on…
Recent Posts
- Sony will give the PS5 Pro crisper graphics — by backporting FSR 4
- The Last of Us season two promises a lot more action alongside devastating drama
- X is down again – here’s everything we know about Twitter’s third outage of the day
- Experts warn this critical PHP vulnerability could be set to become a global problem
- Why the internet still needs Section 230
Archives
- March 2025
- February 2025
- January 2025
- December 2024
- November 2024
- October 2024
- September 2024
- August 2024
- July 2024
- June 2024
- May 2024
- April 2024
- March 2024
- February 2024
- January 2024
- December 2023
- November 2023
- October 2023
- September 2023
- August 2023
- July 2023
- June 2023
- May 2023
- April 2023
- March 2023
- February 2023
- January 2023
- December 2022
- November 2022
- October 2022
- September 2022
- August 2022
- July 2022
- June 2022
- May 2022
- April 2022
- March 2022
- February 2022
- January 2022
- December 2021
- November 2021
- October 2021
- September 2021
- August 2021
- July 2021
- June 2021
- May 2021
- April 2021
- March 2021
- February 2021
- January 2021
- December 2020
- November 2020
- October 2020
- September 2020
- August 2020
- July 2020
- June 2020
- May 2020
- April 2020
- March 2020
- February 2020
- January 2020
- December 2019
- November 2019
- September 2018
- October 2017
- December 2011
- August 2010