Razer’s Kishi V2 is an improved yet even more imperfect controller

With the Kishi mobile controller that launched in mid-2020, Razer succeeded in turning phones into pseudo-Nintendo Switch consoles. It offered a clever design that sandwiched your phone in the middle of two controllers. Not to mention, it was a more comfortable, console-like way to play mobile games, as well as cloud streaming services, like xCloud, Stadia, and more. Now, with the $99 Kishi V2, it seems like Razer’s goal was to get a leg up on a competitor who did it all better on its first try: Backbone.
That one-hit wonder of a company swooped in after the Kishi launched with an even more formidable mobile controller for iPhone, the $99 Backbone One. It featured a simpler, cozier design, more functionality, and an interface that felt just shy of a full-blown console operating system. It turned gaming on the phone into a more fleshed-out experience, making the Kishi’s value proposition weaker and a lot less interesting by comparison.
So, with the Kishi V2, Razer decided to ditch its first-gen design for something very similar to the Backbone One. There isn’t much here that Razer can take much credit for. The V2 has a similarly minimalist design to the Backbone and the same kind of pull-to-extend bridge mechanism to let you slot your phone into its split controller arrangement. The in-game capture button is here on the left side, along with an options button on the right, and there’s a new button that takes you to — yes — Razer’s own spin on a gaming dashboard called Nexus. It’s not mandatory that you use it, but it’s there.
There are some key perks that the Kishi V2 has over Backbone’s controller. The big one is that the Kishi V2 is made for Android. There’s also an iOS version coming later in 2022. Backbone (frustratingly) hasn’t made a version of its controller with USB-C, unless you count that subscribers to its paid service can connect it to an Android device with a Lightning-to-USB-C cable. If you play mobile games with complex control schemes, Razer’s new model features two extra programmable shoulder buttons — one on each side. Those can be remapped within the Nexus app.

And while Backbone’s design hit its limit with the iPhone 13 Pro Max’s giant camera bump (it offered free 3D-printed adapters to make it work), the Kishi V2 includes adjustable rubber inserts to broaden its compatibility with Android phones and their various camera bump dimensions — even those in thin cases. The full list of supported phones includes both Razer phones; Samsung’s Galaxy S8 through the S22; the Galaxy Note 8 through 20; Google Pixel 2 through 6; and “many other Android devices.” It supports up to 11.5mm-thick devices, including a camera bump — I was surprised that I had to take my Pixel 6 out of its thin (and yellowing) official Google case to make it fit.


Overall, the fit and finish of the Kishi V2 are fine, but its new features — both in the Nexus app and those physically present on the controller — are less comprehensive and polished than what’s available on Backbone’s One.
Within Nexus, which fails to launch with more than half of my button press attempts, you’ll see a barren dashboard that can serve as a game launcher for ones that you have installed. Scrolling down through the app reveals game suggestions per genre, which either highlights how much worse the game selection is on Android than on iOS or how lousy Razer is at curating them. As a game discovery tool, I’d say Nexus is maybe a little worse than just browsing on the Google Play Store, which is already a less than stellar experience.


In the app, you can begin a livestream through YouTube or Facebook Live. If you want to take a screenshot or a video, you can do that with a button dedicated to those functions on the left side. Though, there’s a dire lack of on-screen or haptic feedback throughout, especially with screen or video captures. For instance, after pressing the screenshot button or holding it to capture a video, I have no idea if the command was registered until I open my Google Photos library. A simple screen notification (a minuscule Cast icon appears in the Android notification toolbar during screen recording, but it’s easy to miss) or a subtle vibration could have done the trick. It’s the little stuff like that, which Backbone got right two years ago, that makes the Kishi V2 frustrating to use.
Razer switched its face buttons to the same kind of clicky, mechanical switches found in its Wolverine V2 controller. And while I liked them in the larger controller, I dislike how they feel here more than I expected to. The travel is shallow, and the click is so subtle and requires so little force that, if I’m hammering a button down during intense gameplay, it doesn’t provide enough feedback to let me know if I’ve made a press. It almost reminds me of using one of Apple’s dreaded butterfly keyboard switches with dust caught in it.


The Kishi V2 offers USB-C passthrough charging, so you can keep your phone charged by plugging a cable into the bottom right side of its grip, just like the previous version. I suppose that I may be in a minority of reviewers to make a stink about this, but I really wish Razer had built in a 3.5mm jack for wired listening. Audio lag is, sadly, still an area where Android is inexplicably behind Apple, and it’s mostly just odd of Razer to not include one, especially since Backbone does.
The Kishi V2 feels like a device that was made to prove that Razer won’t take it lying down in the gaming space from a newcomer. It took a surprisingly long time to release its rebuttal, which is fine. Forgetting about the Backbone One for a second, the Kishi V2’s improved design and thoughtful features make it one of the best plug-in-and-go mobile controllers for Android users. But in its current state, what little that makes the Kishi V2 unique doesn’t overshadow how much better Backbone’s first-gen product still is.
Photography by Cameron Faulkner / The Verge
With the Kishi mobile controller that launched in mid-2020, Razer succeeded in turning phones into pseudo-Nintendo Switch consoles. It offered a clever design that sandwiched your phone in the middle of two controllers. Not to mention, it was a more comfortable, console-like way to play mobile games, as well as…
Recent Posts
- Race to 100TB HDD heats up as Seagate pulls rug under Western Digital, Toshiba feet by acquiring HAMR-specialist
- The 20 Best Barefoot Shoes for Running or Walking (2025)
- New video leak may have revealed the full Nothing Phone 3a and Phone 3a Pro design
- Best Action Cameras (2025), Tested and Reviewed
- Quordle hints and answers for Monday, February 24 (game #1127)
Archives
- February 2025
- January 2025
- December 2024
- November 2024
- October 2024
- September 2024
- August 2024
- July 2024
- June 2024
- May 2024
- April 2024
- March 2024
- February 2024
- January 2024
- December 2023
- November 2023
- October 2023
- September 2023
- August 2023
- July 2023
- June 2023
- May 2023
- April 2023
- March 2023
- February 2023
- January 2023
- December 2022
- November 2022
- October 2022
- September 2022
- August 2022
- July 2022
- June 2022
- May 2022
- April 2022
- March 2022
- February 2022
- January 2022
- December 2021
- November 2021
- October 2021
- September 2021
- August 2021
- July 2021
- June 2021
- May 2021
- April 2021
- March 2021
- February 2021
- January 2021
- December 2020
- November 2020
- October 2020
- September 2020
- August 2020
- July 2020
- June 2020
- May 2020
- April 2020
- March 2020
- February 2020
- January 2020
- December 2019
- November 2019
- September 2018
- October 2017
- December 2011
- August 2010