If you like games with parrying, there are two great new ways to get your fix: Doom: The Dark Ages and Clair Obscur: Expedition 33. These very different games — one is a fast-paced first-person shooter, the other a turn-based fantasy RPG — approach the mechanic in very different ways.
It’s parry season

Let’s start with Doom. One of the big new additions to the game is a giant shield for the Doom Slayer, and you can use it to block projectiles or enemy attacks. The game helpfully signals anything that you can parry in a bright neon green that’s easy to see as you’re rushing around and destroying hordes of demons.
When a green projectile gets within range or an enemy does a green attack, you can press the parry button at the right time to deflect the danger with a huge reverberation of your shield and an action-movie-like moment of slow motion. Like most of modern Doom’s action, it all looks, feels, and sounds very satisfying. But parries are also critical for fights, as they can open up an opportunity to hit the enemy with a punch or a few shots from whatever monstrous gun you’re wielding.
Stay keen for something green
In intense battles, I’m always hunting for green glints to find things to parry to potentially gain an advantage. When an enemy shoots a spread of bullets with some green interspersed, I’ll even run toward the danger to get in a good deflection. Some weapon upgrades have perks tied to parries, too, giving you many incentives to stay keen for something green.
Doom, very helpfully, has a setting that lets you change the timing for the parry window whenever you want. I have no shame in admitting that I’ve occasionally made the parry window as wide as the game allows; yes, it lowers the difficulty, but I like parrying every chance I can.
Expedition 33’s parrying system is just as thrilling and impactful, but shifts from fast-paced action to turn-based battles. When it’s an enemy’s turn in a battle, they’ll often wind up their giant swords, axes, or fists for flashy, multistep attack combos, and you can parry each hit if you time things right.
Every successful parry regains one AP, which you’ll spend during your turn to use skills. More powerful skills typically have higher AP costs, so the more blows you parry, the better equipped you’ll be on your next turn. Parry all of an enemy’s attacks on their turn and you’ll do a counter (which also has an action-movie-like slow-motion effect) that can be a very helpful way to chip away at a health bar.
That’s not easy, though: Expedition 33’s gives you a very tight window to press the parry button in time to block a hit, and if you miss the window, you’ll take some damage. Missing multiple parries on a single turn might drain your health bar from full to empty, and given how tricky the game’s enemies can get with staggering their hits or faking you out, that will probably happen often.
The game lets you dodge enemy attacks, which has a much wider timing window, but you don’t gain AP and you won’t get a chance to counter. I found myself leaning toward parries far more than dodges: despite the risks, landing a successful series of parries, especially in a high-stakes battle, was usually worth the trial and error because of how cool it looked and how much it helped in a fight.
I do wish Expedition 33 had a setting to adjust the parrying windows just slightly (and if you’re on PC, there’s a mod that can help with that). But I also get why the timing is so tough: the rewards are high, but so are the costs.
Parrying can be a divisive mechanic, especially when it’s challenging. That’s why people bounce off of games like Sekiro: Shadows Die Twice and Nine Sols. But Doom and Expedition 33 both offer new and interesting takes on the idea that show just how rewarding a good parry can be.
If you like games with parrying, there are two great new ways to get your fix: Doom: The Dark Ages and Clair Obscur: Expedition 33. These very different games — one is a fast-paced first-person shooter, the other a turn-based fantasy RPG — approach the mechanic in very different ways.…
Recent Posts
- It’s parry season
- We may have some key specs for the iPhone 17 Air – and it’s even thinner than the Galaxy S25 Edge
- Google I/O will be an AI show
- Think ads are bad now? Netflix and YouTube just revealed AI-powered commercials that could make cheap tiers unbearable
- WiiM Intros Sonos-Killing Smart Speaker and Apple and Google Get More Accessible—Gear News of the Week
Archives
- May 2025
- April 2025
- March 2025
- February 2025
- January 2025
- December 2024
- November 2024
- October 2024
- September 2024
- August 2024
- July 2024
- June 2024
- May 2024
- April 2024
- March 2024
- February 2024
- January 2024
- December 2023
- November 2023
- October 2023
- September 2023
- August 2023
- July 2023
- June 2023
- May 2023
- April 2023
- March 2023
- February 2023
- January 2023
- December 2022
- November 2022
- October 2022
- September 2022
- August 2022
- July 2022
- June 2022
- May 2022
- April 2022
- March 2022
- February 2022
- January 2022
- December 2021
- November 2021
- October 2021
- September 2021
- August 2021
- July 2021
- June 2021
- May 2021
- April 2021
- March 2021
- February 2021
- January 2021
- December 2020
- November 2020
- October 2020
- September 2020
- August 2020
- July 2020
- June 2020
- May 2020
- April 2020
- March 2020
- February 2020
- January 2020
- December 2019
- November 2019
- September 2018
- October 2017
- December 2011
- August 2010