Category: virtual worlds

With kids and adults staying at home, are virtual worlds ready for primetime?

We’ve been diligently following the development of virtual worlds, also known as the “metaverse,” on TechCrunch. Hanging out within the virtual worlds of games has become more popular in recent years with the growth of platforms like Roblox and open-world games like Fortnite, but it still isn’t a mainstream way…

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The companies that will shape the upcoming multiverse era of social media

Throughout this series on the rise of multiverse virtual worlds, I have outlined the collision of gaming and social media into a new multiverse era of social media within virtual worlds due to technological and cultural changes. The result will be a healthier ecosystem of social media than what currently…

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Making money from games: the future of virtual economies

In Part 6 of our multiverse series, we discuss the business opportunities and compliance challenges of virtual economies Eric Peckham @epeckham / 11 hours Fictional portrayals of virtual worlds such as “Ready Player One” and “The Matrix” typically portray the physical and virtual worlds as distinct realms siloed from each…

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Multiverse virtual worlds will be healthier for society than our current social networks

In part 5 of our virtual worlds series: why this new future will heal fractures caused by today’s social media Eric Peckham @epeckham / 10 hours The basis of the classic James Bond film “Tomorrow Never Dies” is an evil media mogul who instigates war between the U.K. and China…

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If virtual worlds are so popular, why don’t we have them yet?

For technical and cultural reasons, the metaverse is about to go massively mainstream Eric Peckham @epeckham / 9 hours If virtual worlds are so enticing, why haven’t we already shifted to them as our online social hubs? The thought of virtual worlds for socializing evokes Second Life (launched in 2003),…

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What virtual worlds in the coming multiverse era will look like

In Part 3 of our virtual worlds series, we imagine what the experience of these new social environments will feel like Eric Peckham @epeckham / 8 hours Gaming and social media are on a collision course, the result of which will be mainstream popularity of virtual worlds primarily driven by…

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