Category: Roblox

If virtual worlds are so popular, why don’t we have them yet?

For technical and cultural reasons, the metaverse is about to go massively mainstream Eric Peckham @epeckham / 9 hours If virtual worlds are so enticing, why haven’t we already shifted to them as our online social hubs? The thought of virtual worlds for socializing evokes Second Life (launched in 2003),…

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Coronavirus corrections and the rise of remote work

Hello and welcome back to Equity, TechCrunch’s venture capital-focused podcast, where we unpack the numbers behind the headlines. What a week. What an insane, heart-stopping, odd, and stuffed week. I’m utterly exhausted. But, in better news, all of that great fodder for podcast and chat, so today’s Equity is pretty ok…

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