Author: Zach_Wilson

Nothing Phone 2 camera and display specs leak days ahead of launch

According to Wojciechowska, the upcoming device could feature a 50MP Sony IMX890 main camera sensor with optical image stabilization (OIS) and in-sensor zoom. That’s the same primary sensor used by the OnePlus 11, which my colleague Allison Johnson listed as one of the positive aspects of the device in her…

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Want to delete your Threads account? Say goodbye to your Instagram too

It’s safe to say that Threads has drawn a massive audience since its launch on July 5, 2023, with 10 million signups in only seven hours. Making it easier is the fact that you can simply use your Instagram account to create a Threads account almost instantly. However, that all…

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Pokémon Sleep looks adorable and sounds kind of intrusive in new video

After months of leaving us in suspense with little idea about how Pokémon Sleep would work, exactly, The Pokémon Company’s released a charming introduction video explaining more about the game and its creative, rest-focused take on filling out the pokédex. Rather than sending you out into the world to search…

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Botnets responsible for nearly all malicious web traffic

Almost all malicious traffic that happens on the wider internet is coming from botnets, a new research report published by cybersecurity researchers from Trustwave has claimed. In their report, Trustwave’s experts wrote that after analyzing “vast amounts” of data from more than 38,000 unique IP addresses, and after obtaining 1,100…

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Simogo tries to explain the mysteries of ‘Lorelei and the Laser Eyes’

Generally, the game-creation process begins with a mechanic. There tends to be an input method that developers want to explore, or maybe even a storyline that they think will be particularly powerful in an interactive setting. There’s usually a central theme grounded in a genre like “first-person shooter” or “isometric…

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How The Witcher explores its own history through fashion, architecture, and weapons

As The Witcher has grown beyond its first season and expanded with not only multiple seasons but prequels, too, the team behind its visual design has had to expand its ambitions as well. In particular, it’s had to think a lot about the history of the world and how it…

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