Author: Zach_Wilson

TikTok’s podcast boom might be a bust

This is Hot Pod, The Verge’s newsletter about podcasting and the audio industry. Sign up here for more. The common wisdom goes that video is the key to podcast discovery: you take the juiciest clips from your show, hope one goes viral every now and then on TikTok, and then that wider (and younger)…

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Overwatch 2 unlocks all of its heroes

New players to the game will still need to complete the first-time user experience. Only when novice players have unlocked the heroes from the first Overwatch roster will all Overwatch 2 heroes then be at their disposal, , as game director Aaron Keller explains in the latest Developer’s Update video.…

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Segway brings a sub-$1,000 smart robot mower to the US

Following its launch in Europe earlier this month, Segway’s Navimow i series robot lawn mower is now available in the US. As one of the first robotic mowers under $1,000 that can navigate autonomously without a boundary wire, its arrival could be the beginning of the robot lawn mower going…

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We could soon see an end to OLED burn-in – here’s why

If you happen to have one of our picks for the best OLED TV, then burn-in might be a nagging concern that sits at the back of your TV-appreciating mind; but there could soon be a panacea to this problem.  That’s because the University of Cambridge (via research published in…

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TikTok owner is quietly doing an ‘Apple’ — ByteDance invests in Chinese memory pioneer, months after a similar move in a GPU vendor, as it plans for an Apple Vision Pro VR rival

TikTok’s parent company ByteDance has reportedly quietly invested in Xinyuan Semiconductors, a Chinese memory chip manufacturer.  A report from Pandaily, a tech media site based in Beijing, the move reportedly positions ByteDance as the third-largest shareholder in the chip maker, holding an indirect stake of 9.5%. A ByteDance spokesperson confirmed…

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Almost half of IT teams are burnt out as a result of war rooms, as ‘blame game’ culture becomes the norm for most organizations

New research has found that almost half (49%) of IT teams are suffering from burnout as a result of war rooms made necessary by the rampant ‘blame game’ being played between IT teams and third-party service providers. A significant majority (91%) of organizations are still embroiled in hosting war-room-style meetings…

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