‘Armored Core VI Fires of Rubicon’ first look: Fast battles with customizable mechs

Armored Core, one of the longest-running mech battle series ever, hasn’t been seen in over a decade. Now, developer FromSoftware, flying high from Elden Ring and Dark Souls glory, is returning to mechs, with what it says is a remastered, reimagined take on robot combat. The last time I extensively played a mech game was Konami’s Zone Of The Enders space opera – and that was back in 2003. I think it’s time for a true mech gaming boom.
In a hands-off demo at Summer Game Fest, I saw roughly 15 minutes of Armored Core VI gameplay, set in an early icy stage filled with vertiginous factory structures and tightly-packed warehouses. These dense environments immediately demonstrate how modern consoles can elevate FromSoftware’s newest mech game.
Since mechs can move around in all three planes, expect to see plenty of levels and architecture that take advantage of that. ACVI producer, Yasunori Ogura, noted that you’d be able to go anywhere in a level, flying “as far as your boost system allows”. He teased that several missions offer multiple paths and ways to achieve your objectives. In the snowy level I saw, he said the player could fly to the top of a structure to make their way into a base, or (and what I saw) you can just rush in, guns blazing, to the main entrance.
At the heart of Armored Core VI is your mech loadout. Alongside components affecting energy levels, defense and speed, you can attach weapons to four slots: one in each arm and two on the back, like multi-lock missiles. Arm weapons can range from rifles and machine guns through to light-saber-esque blades and more.
As anyone who’s played an AC game can attest to, your mech design choices will be crucial. You’ll be able to create a lighter, agile mech that can float in the air longer, dodge attacks and probably not take a lot of damage. Or, you could go heavy-duty, making a slower-moving robot with an array of long-range attacks and powerful melee weaponry. You’ll also need to balance out the energy demands of your mech against the power generator component.
While you can expect a degree of exploration as you fly around these huge environments, the game will be mission-based, just like its predecessors. Each stage begins with a briefing about your mission, some backstory and an outline of what you need to accomplish. If you’re here for the story, Armored Core VI is set on a distant planet of Rubicon 3. The planet is the home of a new energy source, one that’s so powerful and volatile that it caused a cataclysmic event in the past that “engulfed the entire star system in flames”.
If you were expecting a more Souls-style approach to the Armored Core series, you’d likely be disappointed, going off both the hands-off demo I saw and comments from FromSoftware president Hidetaka Miyazaki. In an interview with IGN, he said the studio would stick to what makes the Armored Core series "special", which he believes is the breadth and depth of mech customization. But like Dark Souls et al., major fights against more capable mechs could prove to be a highlight.
During the hands-off demo, the player dodged around a powerful molten steel-flinging mech, boosting above it to reveal a weak spot. You’ll be able to stagger enemies to deal bigger damage, another dynamic you’ll need to pay attention to when selecting your mech’s composition.
The fiery mech soon bested the player in the demo, but this meant they could make some adjustments and changes to their mech, retooling it specifically to take down this boss. In this instance, they swapped in more agile legs and a rifle capable of doing more substantial stun damage. A new Armored Core game is long overdue. Hopefully, it’ll be worth the wait.
Armored Core VI will be released on August 25th on PS5, PS4, Xbox Series X and S, Xbox One and PC .
Catch up on all of the news from Summer Game Fest right here!
This article originally appeared on Engadget at https://www.engadget.com/armored-core-vi-fires-of-rubicon-first-look-140011240.html?src=rss
Armored Core, one of the longest-running mech battle series ever, hasn’t been seen in over a decade. Now, developer FromSoftware, flying high from Elden Ring and Dark Souls glory, is returning to mechs, with what it says is a remastered, reimagined take on robot combat. The last time I extensively…
Recent Posts
- Popular Android financial help app is actually dangerous malware
- Our Favorite Internal SSD Is on Sale Right Now
- Tesla reportedly launches FSD in China — or has it?
- Clicks is finally releasing its keyboard add-on for some Android phones
- What is Firefly: everything you need to know about Adobe’s safe AI image generator
Archives
- February 2025
- January 2025
- December 2024
- November 2024
- October 2024
- September 2024
- August 2024
- July 2024
- June 2024
- May 2024
- April 2024
- March 2024
- February 2024
- January 2024
- December 2023
- November 2023
- October 2023
- September 2023
- August 2023
- July 2023
- June 2023
- May 2023
- April 2023
- March 2023
- February 2023
- January 2023
- December 2022
- November 2022
- October 2022
- September 2022
- August 2022
- July 2022
- June 2022
- May 2022
- April 2022
- March 2022
- February 2022
- January 2022
- December 2021
- November 2021
- October 2021
- September 2021
- August 2021
- July 2021
- June 2021
- May 2021
- April 2021
- March 2021
- February 2021
- January 2021
- December 2020
- November 2020
- October 2020
- September 2020
- August 2020
- July 2020
- June 2020
- May 2020
- April 2020
- March 2020
- February 2020
- January 2020
- December 2019
- November 2019
- September 2018
- October 2017
- December 2011
- August 2010