Echo Isle is a pint-sized adventure inspired by classic Zelda
Echo Isle is heavily inspired by The Legend of Zelda, and it’s not afraid to show it: The retro graphics bear a striking resemblance to Link’s Awakening, the main character wears a blue tunic and wields a sword, and he navigates dungeons to collect items and keys to fight bosses and gather magical MacGuffins. But where Echo Isle shines is how it takes the best parts of a Zelda adventure and shrinks them down to their essence — I finished the game in a little more than an hour.
The game starts with the main character falling from the sky onto Echo Isle, an island protected by a magical lighthouse that has mysteriously gone dark. While you don’t have any equipment to start, within a matter of minutes, you’ll find a sword, and from there, you’re off to the familiar Zelda loop: exploring the world, finding a dungeon, finishing the dungeon, and using whatever new items you have to get to the next one.
To replicate the retro feeling, each screen in Echo Isle is a square, which isn’t just a charming tribute to the classics: It helps each screen feel focused and approachable as you traverse the island and delve into dungeons. It also means that text boxes are small, so text and dialogue have to be snappy to fit, something more games should emulate.
That dedication to smallness applies to just about everything in the game. The overworld map is just 25 tiles, meaning there’s only one village full of characters to see, and only four dungeons to explore (with a final tower that’s more of a good old-fashioned boss rush). There’s no fast travel, but you don’t really need it because you can walk from one side of the map to the other in just a few minutes.
There are four additional pieces of equipment, and they take obvious inspiration from Link’s Awakening, too. I was delighted to find the game’s equivalent of Roc’s Feather in the first dungeon, and for the rest of the game, I was hopping all over the place just like I used to while playing the Game Boy Zelda games as a kid. Yes, there are bombs, but because Echo Isle streamlines resource management, there’s no ammo or even money to worry about. The only thing you need to keep an eye on is your health bar, and thankfully, there are pots everywhere that you can smash for hearts.
In reducing everything down, Echo Isle pays homage to the best of a Zelda game instead of feeling like a poor imitation. With so many games nowadays focused on sprawling worlds that are often clogged with boring filler, it was refreshing to dive into Echo Isle’s little, polished world. And perhaps best of all, I finished most of it over my morning coffee.
Echo Isle is now available on PC.
Echo Isle is heavily inspired by The Legend of Zelda, and it’s not afraid to show it: The retro graphics bear a striking resemblance to Link’s Awakening, the main character wears a blue tunic and wields a sword, and he navigates dungeons to collect items and keys to fight bosses…
Recent Posts
- Never Post’s Mike Rugnetta on the creative process and the value of reliable power
- My yard is dying, so I made an app for that
- Bose just went early with its Prime Day deals on Amazon — here are two I’d buy, and one that I’d avoid for now
- A report on the benefits of AI was reportedly full of AI hallucinations
- Echo Isle is a pint-sized adventure inspired by classic Zelda
Archives
- June 2026
- May 2026
- April 2026
- March 2026
- February 2026
- January 2026
- December 2025
- November 2025
- October 2025
- September 2025
- August 2025
- July 2025
- June 2025
- May 2025
- April 2025
- March 2025
- February 2025
- January 2025
- December 2024
- November 2024
- October 2024
- September 2024
- August 2024
- July 2024
- June 2024
- May 2024
- April 2024
- March 2024
- February 2024
- January 2024
- December 2023
- November 2023
- October 2023
- September 2023
- August 2023
- July 2023
- June 2023